The game will tell you when you’re carrying a unique quest item that you need to hold onto, but sometimes, those items have sat in my inventory for weeks before I’ve gotten the quest to hand them over. I tend to be a hoarder when playing this type of game, but it’s impossible to keep everything you might possibly need down the line. I’m not sure if your storage is infinitely expandable (assuming you have the currency available to pour into it), but my backpack has been stuck at 28 slots for quite awhile now, and I expect that’s going to be the maximum. Both your backpack and your campsite storage start out far too small for the amount of things there are to interact with and collect, and even this far in, I find myself wishing for more carry capacity and storage. If you’re anything like me, you’ll also soon discover that the biggest annoyance is not the enforced snail’s pace of progression, but the limitations of your inventory space. If you’re diligent in doing quests and feeding your fire, by the end of your first month, you’ll have discovered quite a few ways to interact with the spirits and the world. Mechanics are drip-fed slowly, so you’re unlikely to every feel overwhelmed by systems, and every few days, there’s something new to play around with. I’ve been playing Cozy Grove daily with my morning coffee, and if you play as casually as I have, you’ll spend the first few weeks with just a handful of spirits to help. The main progression mechanic is the collection of Spirit Logs, usually given to you upon completion of a quest, which are fed to your campfire and – at certain breakpoints – expand upon the island, leading to the discovery of more spirits to help. You start out with nothing more than a small campsite, a tiny backpack, and a can-do attitude. ![]() You play as a Spirit Scout, left on a (kind of) deserted island to help the spirits there in whatever way you can. I found the premise interesting enough to overcome my apprehension about the real time mechanics. At least Animal Crossing: New Horizons has a multiplayer component – this title has none, but it does warn you pretty sternly about screwing with your system clock for a bit of time travelling. I like to be able to play a game as much or as little as I want, and honestly, feel like time gates in a single player non-competitive game are a bit ridiculous. This is because Cozy Grove operates on a real-time system, designed for long term play.
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